CC3 + Unreal - Materials disappear during Simulation

Fellow GameDevs,

I’m experiencing this strange issue - when I simulate my game, specific materials disappear from my characters. It’s far better to view this quick video to fully comprehend what I’m talking about: Unreal - CC3 - Textures gone after animation starts - YouTube

I import my characters from Character Creator 3, animations are created in iClone.

Perhaps, some of you already had this issue and know an efficient way to solve it. Thank you guys in advance.


Same happened in the UE4.26

I found the solution. Material disappears when my character blinks. I removed blinking from the animation editing window of the character and materials remain intact. I’ll edit this answer if I find another solution since blinking is important for some of the characters that players see closely.