CC3 Shoe Mesh Maps Flip Inside Out in Unreal Engine

Thanks! I did go back into CC3 and hid the character mesh below the top of the boots. Also checked delete hidden faces on export. I went back into CC3 and did a Flip Y on the normal maps, and reexported, but that didn’t help. The mesh still looks screwed up in UE (and not in CC3 or iClone). Is it possible that this is a scale problem coming from Blender? By the way, here’s what the mesh looks like in Blender - pretty clean topology.

And here it is in UE