I’m doing a caves for my terrain. I have 2 solution, but none are good enough
Caves are just a simple shapes - later I’m going to improve
The problem is - to merge a landscape and a caves
Solution I know are
• using UE’s Landscape System
• and without
Single-mesh terrain
Caves - via mesh boolean
+clean merge line
+simple workflow
-is not compatible with UE Landscape System
UE Landscape using Visibility Mask
It also affects collision (is enterable hole)
Caves are sepatate mesh
+UE Landscape System
-merge line are awful
Overall, Lanscape System gives to much out of a box, so I can simply drop it, and switch to a simple mesh
Seems only way for now - to fill a gaps with other meshes
Blend a landscape with a mesh - is also not a case. It just a visual blend. Mesh accurately placed on atop of Landscape
So, let me know, if you have a solution/idea - how to nicely merge a Landscape with a cave mesh