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Caustics light function masking problem

Hey guys,

I am trying to get this effect on all axis but I can’t seem to manage. If I change the mask channel it changes the axis which is working on, but I would like to have it affect all sides properly.

How can I do that?

dda16c4cbd.jpg

You could try using theWorldCoordinate3Way as it will allow you to define what happen in which axis.

Thanks, but how can I integrate that with the Motion4way_chaos to produce the movement?

First thought was to have 3 Motion4way_chaos separated by axis to combine in the WorldCoordinate3way but that requires texture object.