Hey guys,
I am trying to get this effect on all axis but I can’t seem to manage. If I change the mask channel it changes the axis which is working on, but I would like to have it affect all sides properly.
How can I do that?
Hey guys,
I am trying to get this effect on all axis but I can’t seem to manage. If I change the mask channel it changes the axis which is working on, but I would like to have it affect all sides properly.
How can I do that?
You could try using theWorldCoordinate3Way as it will allow you to define what happen in which axis.
Thanks, but how can I integrate that with the Motion4way_chaos to produce the movement?
First thought was to have 3 Motion4way_chaos separated by axis to combine in the WorldCoordinate3way but that requires texture object.