Caught Signal Error while loading Level Map

When I load an Level Map, the engine crashes with the following log displayed. Please Help me out, I am working on an important project right now…

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EpicAccountId:59e0e6a2344e4da2a362905ca4bc4605

Caught signal

Unknown() Address = 0x7fff7048ba6c (filename not found) [in libobjc.A.dylib]
MetalLLM::LogAllocTexture(mtlpp::Device&, mtlpp::TextureDescriptor const&, mtlpp::Texture const&) Address = 0x158c33c38 (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalTexturePool::CreateTexture(mtlpp::Device, mtlpp::TextureDescriptor) Address = 0x158c32c99 (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalResourceHeap::CreateTexture(mtlpp::TextureDescriptor, FMetalSurface*) Address = 0x158c37a22 (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalDeviceContext::CreateTexture(FMetalSurface*, mtlpp::TextureDescriptor) Address = 0x158c69251 (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalSurface::FMetalSurface(ERHIResourceType, EPixelFormat, unsigned int, unsigned int, unsigned int, unsigned int, bool, unsigned int, unsigned int, unsigned int, FResourceBulkDataInterface*) Address = 0x158d54236 (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalTextureCube::FMetalTextureCube(EPixelFormat, unsigned int, bool, unsigned int, unsigned int, unsigned int, FResourceBulkDataInterface*, FClearValueBinding const&) Address = 0x158d5ebfd (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalDynamicRHI::RHICreateTextureCubeArray(unsigned int, unsigned int, unsigned char, unsigned int, unsigned int, FRHIResourceCreateInfo&) Address = 0x158d5ecdd (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalDynamicRHI::RHICreateTextureCubeArray_RenderThread(FRHICommandListImmediate&, unsigned int, unsigned int, unsigned char, unsigned int, unsigned int, FRHIResourceCreateInfo&) Address = 0x158d5f6be (filename not found) [in UE4Editor-MetalRHI.dylib]
FRenderTargetPool::FindFreeElement(FRHICommandList&, FPooledRenderTargetDesc const&, TRefCountPtr&, char16_t const*, bool, ERenderTargetTransience, bool) Address = 0x10f3dba39 (filename not found) [in UE4Editor-RenderCore.dylib]
FReflectionEnvironmentCubemapArray::InitDynamicRHI() Address = 0x124ddee34 (filename not found) [in UE4Editor-Renderer.dylib]
FRenderResource::InitResource() Address = 0x10f3efaad (filename not found) [in UE4Editor-RenderCore.dylib]
TEnqueueUniqueRenderCommandType > const&, char16_t const*, bool)::ResizeArrayCommandName, FScene::AllocateReflectionCaptures(TArray > const&, char16_t const*, bool)::$_5>::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x124e5c9f1 (filename not found) [in UE4Editor-Renderer.dylib]
TGraphTask > const&, char16_t const*, bool)::ResizeArrayCommandName, FScene::AllocateReflectionCaptures(TArray > const&, char16_t const*, bool)::$_5> >::ExecuteTask(TArray >&, ENamedThreads::Type) Address = 0x124e5ccfa (filename not found) [in UE4Editor-Renderer.dylib]
FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x10fe30ac6 (filename not found) [in UE4Editor-Core.dylib]
FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x10fe2f8f3 (filename not found) [in UE4Editor-Core.dylib]
RenderingThreadMain(FEvent*) Address = 0x10f3e8af3 (filename not found) [in UE4Editor-RenderCore.dylib]
FRenderingThread::Run() Address = 0x10f4620f7 (filename not found) [in UE4Editor-RenderCore.dylib]
FRunnableThreadPThread::Run() Address = 0x10ff506c8 (filename not found) [in UE4Editor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x10feef751 (filename not found) [in UE4Editor-Core.dylib]
_pthread_start Address = 0x7fff7182b109 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff71826b8b (filename not found) [in libsystem_pthread.dylib]

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Thanks,