Caught Signal Error while loading Level Map

When I load an Level Map, the engine crashes with the following log displayed. Please Help me out, I am working on an important project right now…

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EpicAccountId:59e0e6a2344e4da2a362905ca4bc4605

Caught signal

Unknown() Address = 0x7fff7048ba6c (filename not found) [in libobjc.A.dylib]
MetalLLM::LogAllocTexture(mtlpp::Device&, mtlpp::TextureDescriptor const&, mtlpp::Texture const&) Address = 0x158c33c38 (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalTexturePool::CreateTexture(mtlpp::Device, mtlpp::TextureDescriptor) Address = 0x158c32c99 (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalResourceHeap::CreateTexture(mtlpp::TextureDescriptor, FMetalSurface*) Address = 0x158c37a22 (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalDeviceContext::CreateTexture(FMetalSurface*, mtlpp::TextureDescriptor) Address = 0x158c69251 (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalSurface::FMetalSurface(ERHIResourceType, EPixelFormat, unsigned int, unsigned int, unsigned int, unsigned int, bool, unsigned int, unsigned int, unsigned int, FResourceBulkDataInterface*) Address = 0x158d54236 (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalTextureCube::FMetalTextureCube(EPixelFormat, unsigned int, bool, unsigned int, unsigned int, unsigned int, FResourceBulkDataInterface*, FClearValueBinding const&) Address = 0x158d5ebfd (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalDynamicRHI::RHICreateTextureCubeArray(unsigned int, unsigned int, unsigned char, unsigned int, unsigned int, FRHIResourceCreateInfo&) Address = 0x158d5ecdd (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalDynamicRHI::RHICreateTextureCubeArray_RenderThread(FRHICommandListImmediate&, unsigned int, unsigned int, unsigned char, unsigned int, unsigned int, FRHIResourceCreateInfo&) Address = 0x158d5f6be (filename not found) [in UE4Editor-MetalRHI.dylib]
FRenderTargetPool::FindFreeElement(FRHICommandList&, FPooledRenderTargetDesc const&, TRefCountPtr&, char16_t const*, bool, ERenderTargetTransience, bool) Address = 0x10f3dba39 (filename not found) [in UE4Editor-RenderCore.dylib]
FReflectionEnvironmentCubemapArray::InitDynamicRHI() Address = 0x124ddee34 (filename not found) [in UE4Editor-Renderer.dylib]
FRenderResource::InitResource() Address = 0x10f3efaad (filename not found) [in UE4Editor-RenderCore.dylib]
TEnqueueUniqueRenderCommandType > const&, char16_t const*, bool)::ResizeArrayCommandName, FScene::AllocateReflectionCaptures(TArray > const&, char16_t const*, bool)::$_5>::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x124e5c9f1 (filename not found) [in UE4Editor-Renderer.dylib]
TGraphTask > const&, char16_t const*, bool)::ResizeArrayCommandName, FScene::AllocateReflectionCaptures(TArray > const&, char16_t const*, bool)::$_5> >::ExecuteTask(TArray >&, ENamedThreads::Type) Address = 0x124e5ccfa (filename not found) [in UE4Editor-Renderer.dylib]
FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x10fe30ac6 (filename not found) [in UE4Editor-Core.dylib]
FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x10fe2f8f3 (filename not found) [in UE4Editor-Core.dylib]
RenderingThreadMain(FEvent*) Address = 0x10f3e8af3 (filename not found) [in UE4Editor-RenderCore.dylib]
FRenderingThread::Run() Address = 0x10f4620f7 (filename not found) [in UE4Editor-RenderCore.dylib]
FRunnableThreadPThread::Run() Address = 0x10ff506c8 (filename not found) [in UE4Editor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x10feef751 (filename not found) [in UE4Editor-Core.dylib]
_pthread_start Address = 0x7fff7182b109 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff71826b8b (filename not found) [in libsystem_pthread.dylib]

Hello,

We’ve made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks,
Marinna