A simple drag and drop rain system for you project.
Just add a material function to your materials and a blueprint to you character and you good to go.
Features:
Wetness applied to all materials
Procedural Puddles with ripples
Procedural Rain Drops and Drips
Realistic rain Niagara particle systems that reacts to the light
Rain particle occlusion
Future Features:
Rain Sound
Wetness Occlusion (Is supported but the transition is very sharp atm)
If you have any issues or question feel free to email me : cattusld@gmail.com