I was recently in Rome and I got inspired by San Callisto catacombs. Also, took a bunch of references from Dark Souls and there we go. Hope you guys like it. Tried using substance as much as possible but ended up using DDO for most of the texturing and Photoshop post.
Everything you need to start creating a dark fantasy catacombs levels. Completely modular set, with several types of walls, floors, columns, rubble, etc.
Physically-Based Rendering: Yes
Collision: Yes, custom
Vertex Count: from 23612 to 4
Number of Meshes: 60
Number of Materials and Material Instances: 36
Number of Textures: 83
Intended Platform: windows
Platforms Tested: windows
Documentation Included: No
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