Im using CAT for making some simple animation like walk. (Im not animator, so sorry for beginner questions)
There is one difficulty that my character holds a flag in hands and he has a weapon on back.
They animated using CAT Link controller, flag and weapon linked to bones for proper animation.
When I import it to UE4, I get separate meshes and animations.
There is a way to get them as one object with one animation? For static meshes I could use slots for viewing them together in editor, but no slot option for skeletal meshes.
As I have the flag (and weapon) having own CAT controller, they doesnt link directly to my main character bones, only with Link Controller, so I cant add them as Body Parts if it would be the right way.
Or I have only the option simply show them and start their animations one by one?