I bought the pack a while ago - finally starting to use it…looks great
Quick Question:
Many of the static mesh assets have a lot of materials on them.
e.g.
SM_Battlement_Tower_Large has 16 materials.
There are multiple material slots with the same material (M_TrimStone1_Inst slot appears 3 times, 1 for each lod)
Each LOD only uses like 4-5 of the slots…
(It is probably just a result of how the original fbx and lod was imported and might not matter)
But will this have any negative performance impact? - or is UE smart enough to realize slot is pointing to material already loaded?
I tired exporting and reimporting one, and there is only 4 materials but no lod.
Thanks for any feed back