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Casting to static mesh blueprint actor

I have an actor that’s a diamond. Static mesh with material. Two variables, team and hullstrength (the standard life for my characters).

I have an automatic targeting system that can target other players by targeting player pawns as shown in the BP. What do I need to call in the Get___ function to cast to a static actor? The purpose is for autotargeting turrets to attack the home base and effect the win-lose conditions.