Casting to Specifc Actor

I see…

So, say, in the Squad Menu, Struct will have Participant slot empty, and everything else filled out.

Then switches to Battlefield… Game Mode will Spawn Actors based on the Class… [Note to Self: Change Class Variable from Text into Enum] (BP_Archer, BP_Swordsman, etc… all are SubBP/Child of BP_Participant), Set Actor’s Stats to match the Struct. Then update Struct with the Blueprint into that slot… I hope Struct will take all Actor Blueprint like BP_Archer, BP_Swordsman, just like it does with BP_Participant.

And that’s kinda what I was attempting… to Spawn Actors and assign them Stats from Struct, and then Set Struct to include the now Spawned Actor…

But somehow the Data/Stats don’t match.