I have a script that is supposed to save data from a temporary save game cache to a saved game file. For some reason, I cannot cast to the save game file using the Load Object function I’ve created. The Load Object function is used is countless other places, so I’m not sure why it’s failing here.
I tried removing the Load Object node and replaced it with the Load Game from Slot. For some reason, it succeeds when I use a “Cast to SG_Cache” node. But I can’t figure out why this would be, because this slot is not an SG_Cache, It’s an SG_GameSession.