Hi, when I start the game, I want it to open the last saved level, and then feed saved data such as character transform, into the player character, by casting to it.
I’m doing it from the game instance blueprint, but the problem is that the casting always fails, so the character won’t have it’s world position set, or anything else saved for that matter.
If i add even a 0.1s delay between “open level” and “cast to” it works, but then the problem is that I can’t turn it into a function, it’ll bloat my event graph, and delays are a big no-no for me.