Trying to relearn the basics after having a year break from coding.
I am trying to get a reference for my character class so i can access the FirstPersonCamera from my WeaponBase class.
I am getting unexpected errors which i cannot remember how to fix them.
// Character.h
class AWeaponBase* WeaponBase;
// Character.cpp
#include "WeaponBase.h"
void AShooterCharacter::BeginPlay()
{
// Call the base class
Super::BeginPlay();
WeaponBase = GetWorld()->SpawnActor<AWeaponBase>();
WeaponBase->ShooterCharacter = this;
}
// WeaponBase.h
class AShooterCharacter* ShooterCharacter;
// WeaponInstant.cpp
FVector Start = ShooterCharacter->GetFirstPersonCameraComponent.SetActorLocation();
FVector ForwardVector = ShooterCharacter->GetFirstPersonCameraComponent.GetForwardVector();
As you can see im trying to set my ShooterCharacter reference by spawning the Weaponbase and accessing it that way.
In the last snippet of code were i am trying to get the Camera the errors occur in the ShooterCharacter variable, as displayed in the picture.