Casting to Interface vs Actor

thing is that I’m learning game dev for the past two years and there is so much to learn and I’m running out of time.

Because I’m trying to build a game by myself is not a good tactic to learn all these advanced tricks for each game dev area.

so my answer is who cares, if it works, for now is good enough.

if you are working on a team and your role is to think about how to write good code and that is about all you do then you are correct, you need to know all this stuff.

but for me, trying to understand how optimize something beyond basic level is impossible if i also want to release a game.

Because I need to optimize code, textures, meshes, animations, blueprints, physics, network and on and on.

Maybe with time one understands all this but for now if I hit play and the game works fine by me.

So inheritance casting whatever from this point of view matter less.

I’m not trying to teach something to someone who knows what he is doing. I’m saying that from my point of view I don’t have time for all of this. I know this is important and I would love to understand C++ at advanced level but I will not have time for the rest of stuff that needs to be done :slight_smile:

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