Can anyone tell me what should go into the object node on the cast, and explain why we do this. It is saying that my static meshes bp file does not inheret from the player_bp which is my main character bp and thats why. It is its own bp so i think it inherets from itself. However getting a reference to self doesnt work either.
I want it to check if the line traced mesh is the alien wrist computer and if it is i want it to attach to a socket on my characters arm.