Is there a way to cast to a character that is playable that has not been spawned yet or if possible any way to detect if it has been spawn in manually, and if that isn’t clear enough. ill give an example. I have a platform that when you interact with this platform it spawns another character that you can swap to mid game any time. I can promote this Playable character in the blueprint, however i need this character to be able to be accessed by another BP which needs to run the events from the character BP. Another note of information is that when this character is finished, it is destroyed and removed from the game. Ive provided details to what im doing which should help out.
The one on the top is the one I need to be able to cast to either after or spawning in and placing that actor in the level when and where i need it. However it needs to be.
Advice is greatly helpful Thanks!

