Casting to Animation Blueprint in 4.6.1 is not working!

I tested this in 4.5.1 and 4.6.1. its not working in 4.6.1

I followed exactly what was suggested here:

I can’t get the variables from the animation blueprint to show up. Only anim notifies. I also tried to restart the editor because I thought this might be bugged like the anim notifies that need an editor restart to show up but doesnt fix it. I run the latest regular 4.6 version.

Anyone has a solution for this? Alternative ways to communicate with the animation blueprint?

EDIT: At least custom events work, so if you run into the same problem and look for a solution just create custom events in your animation blueprint and set the variables with custom events. Ugly but at least works.