I am new to the forum and hoping to get a working solution to my networking problem.
Firstly, I have Unity version 4.11.1 and Windows 7.
When I am pressing the key “F”, my “main_character” blueprint checks, whether there is a door or a mystery box in front of me. Opening a door (“Toggle Door” - function) does work. But the function “Open Mystery Box” does not work because it doesnt receive a “signal” from “Cast to MysteryBox”. I did a few screenshots for you, so you will better understand my problem. I’ve found out that if i am unchecking the “Run dedicated server”, my “server player” can open both door and mysterybox. Only the client seem to be not “allowed” to open the mysteryboxes.
I’ve tried at least 4 hours to fix this problem… Can anybody help me?
I had problems uploading the last screenshot. So here is the direct link.
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Here in post #10