I’ve been reading up on this and just cant seem to get a basic debug version work without any weapon selection.
I have a BP of the revolver that floats/rotates. When you overlay it is destroyed, it sets the revolver as owned (strings show this variable works) and it appears in the character’s socket.
Now I have the following blue print shown, trying to cause the right joystick to send a custom even to the revolver which should make the bullet spawn. Bullet works well (just had it spawn from the look controls not pictured to test it out)
The revolver has a scene component “barrel” to target for the transformation which i can target…
Just seems I cant get the right object in the cast to to cause the event to fire. I assume it’s some problem with how the bp becomes socketed to the character pawn. I tried doing get actors, but it says the BP doesnt inheriet from actor class (it says actor in top right i double checked to make sure i had not miss selected at BP creation).
I am completely lost at this point and would appreciate input.
(movement based actor is currently in there cause I had reached the just try them all step of the process)
edit:just tested the spawn by putting it to always spawn and making it activate on key press…nothing happens. So the weapon blue print accepts no control input what so ever. How do i fix that?