Hey…
I try to cast my custom GameMode in my Pawn class…but it fails to cast as GameMode, therefore I can’t access the variables I try to get. It’s just a small single-player game. I store some vectors with spawn locations in the Game Mode class.
What I did:
- Set my GameMode “BP_GameMode_Tutto” in the Project settings.
- And the “BP_GameMode_Tutto” is set/loaded correctly in the World Setting of my level
- I’ve set the variables in the BP_GameMode_Tutto class to public.
- I’ve added a breakpoint to see what I get…I get the correct Class returned (Execute comes from “Event BeginPlay”)
- But the Cast To GameMode fails
Any Idea why it still fails to cast it?