I have an elevator, that works fine. But I make a physics-based game, so I need to check is something interfere elevator when it moves, so it can stop and reverse its movement. I’m doing it with timeline. Here is my simple setup:
And here is a video,where I am showing bug. It seems that the problem is in few casting parts (I am showing in my video what happens when I disabling and enabling it and results.
I can understand what happens, but my elevator teleports… Any suggestions?