Casting shadow on LOD 0 from LOD 1 or 2

Hi,

Hope your well, just a quick question, is their any possibilities to cast realtime time shadow or build static lighting by using LOD0 for render but using LOD1 for the lighting compute?
The idea is to render LOD0 but use LOD 1 or 2 to cast shadow, I see that I can change it for collision, but I don’t find anything for the lighting.

Have a good day,

Pretty sure I saw a mentioned somewhere, that it is a feature, soon to be implemented.