I am working on a blueprint script to generate a series of rooms by spawning children of the Platform_MASTER class.
Here is my blueprint:
The array of my platforms contains only 1 item, which is the child of Platform_MASTER.
When this is run, sometimes it will generate many in a row, sometimes it will only generate 1 or 2 before saying could not cast to Platform_MASTER (print statement).
I have tried to use the do once to slow the machine down and wait until one item finishes, and it has solved other bugs.
When I run:
Note: the words behind my print statement is just the rebuild lighting message