Can anyone help me out with a casting problem I’ve been having recently?
So I’ve been trying to make a balloon object that when destroyed would spawn a number of collectible items throughout the area.
In order to accomplish this, I decided to use a modified version of my ‘Hidden Balloon’ setup, wherein I created a invisible box that when the player came into contact with it would spawn a balloon at the same location as the invisible box and delete the box.
The idea was that when the balloon was popped, it would send a command to various invisible ‘spawn point’ boxes throughout the area to spawn the desired item pickup at the spawn points’ location and delete the spawn point afterward. The problem though is that I can’t get the balloon to communicate with the spawn points as I cannot find the proper object for the casting node to connect to. I tried ‘Get Owner’ but it doesn’t work and none of the various other things I tried to hook to the casting node have worked either.
Does anyone have any ideas as to what I’m suppose to do here?
Balloon destruction blueprint:
‘Spawn Item’ function:
Item spawn point blueprint: