I’ve been following through the 3rd Person game tutorial from Unreal Engine YouTube channel, and everything went smooth, but when I tried to Cast my Character into the animation blueprint to get a Variable to see if my Char was punching, the variables it shows me are the same at the anim blueprint
You have ‘Context Sensitive’ turned off, so it’s not showing you actions based on the wire you are dragging from. Turn that on to see things you can do with a MyHero reference when dragging off of the result from the Cast node.
Yup, I forgot to mention that not even with Context Sensitive I get my vars. I get a lot of data, like the cameras, even the timelines, but not my vars