Im trying to figure out what object node to put on my CastToPuzzleBlock? What would work here?
A spawned/created actor/object of Type PuzzleBlock.
What ever this is, you need a reference to one of these things that should be in your level or spawned runtime.
What would be an example of these that I could look for? So I have an idea.
Uff, i’m currently only on my phone. This is some basic object oriantated programming. You might want to learn about c++ sooner or later (BP don’t replace c++, because they are C++).
An example would be: You have a ThirdPersonCharacterBP. You spawn one when playing. It’s the character you play. You can spawn multiple for multiplayer or enemies.
Same goes for your PuzzleBlock. You have a Blueprint and you need to either place one or more in the scene or spawn them.
Then you need to get a reference to it. Better search google for ‘ue4 get reference’ or something lile that, because that was answered a lot of times (:
I found a work around for what my issue was thank you though for your advice for the future.