Casting error when trying to bind an event to EventDispatcher

Hello,

I’m getting the error ‘OSC_REC’ does not inherit from ‘OSC Receiver Component’ (Cast to OSC_REC would always fail). when trying to bind to a character/actor(?) EventDispatcher from my level blueprint.

Get Player Character is obviously wrong, but I don’t know what to replace it with. I am using a custom plugin developed to receive OSC messages and followed the tutorial on how to set it all up. That included compiling it in Visual Studio C++ and various steps, so I don’t know what kind of object/actor it is. It seems like a custom actor type of it’s own called OSCReceiver? but that isn’t an option when pulling off the ‘Object’ pin for Cast To OSC_REC (I am VERY new to programming in UE)

The OSC tutorial I followed:

Screenshots of the blueprints

Thanks.

This issue was fixed here >