I really love the unreal engine for the blueprints. They are Really helpful to me as i only start to get used to C++. But anyway: As soon as i updated to 4.6.0, i had this bug:
When i try to cast something to my character, i can’t get a variable. However, the old casts do still work.
Am i doing something wrong there? Does anybody have similar issues? I would really love if you would respond to this.