I really love the unreal engine for the blueprints. They are Really helpful to me as i only start to get used to C++. But anyway: As soon as i updated to 4.6.0, i had this bug:
When i try to cast something to my character, i can’t get a variable. However, the old casts do still work.
Not at all. In fact, so many users have been hitting this hiccup in 4.6 that we’ve decided to resort back to how we used to handle variable accessibility (by ignoring the “editable” setting). So bear with us until we roll out that fix (and spread the word that it’s coming).