kinda simple question: I have a pointer to a FRHITexture coming from a compute shader, which generates this texture every frame. I’d now like to somehow show it in the editor / set it as a TextureParameterValue in another material I’m using. But when I typecast it from FRHITexture2D* to UTexture2D*, the engine crashes when it wants to access the Texture. How should I do it?
Thanks a lot!