Hi,
I’ve been following along with the respawning via blueprint tutorial (Linked below) And I can’t seem to get my character blueprint to bind to the onDestoryed event (Circled in red on my game mode blueprint) It just keeps saying not compatible with self-reference. As I believe this may be causing the error I’m having with the camera resetting every time my character dies. As shown in the last two images with it being a top-down perspective, where upon death changes to facing outwards.
So does anyone have any ideas on how you bind the event to the cast character as I’m at a loss. I’ve also seen other threads where people are able to connect them like I’m trying to do but mine just won’t do it.
Thanks
https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/RespawnPlayer/Blueprints/index.html