Casting, casting, casting. How does it work from Game Mode/ Game State?

Is the Altar an object that you’ve placed in the level manually? Sending information to the actors placed manually in the world is kind of annoying.

But you can always have it the other way round - have the Altar talk to the GameState/Mode instead - make it event based, as soon as the counter is increased in the altar, get game state -> cast to game state -> sends altar’s int