I watched tutorials all day but bottom line is I just cannot understand actor referencing. I can cast to characters, but when it comes to actor blue prints I am stuck.
I have this Altar actor that checks if any Rune has been delivered by the character and stores the answer in an Integer (how many Runes have been delivered so far). I want my GameState to look for this score value inside the Altar blueprint and set the score. But I really, really cannot make GameState get my Altar (without searching through all actors). The same problem when referencing from GameMode.
How does referencing work in a situation like this?
Thanks a lot for taking the time to help a new guy like me!