Hey guys, I’m having a bit of a moment here. I’ve got got two Blueprints in my level that are both based on actor class. Each one contains different parts of my overall game system. One the general rules for the game, importantly for me one that is driving a day/night cycle and counting the days. My second blueprint controls the growth of a forest in the scene. I usually don’t have any problems casting to my hud or player character, but in this case, I just can’t figure out what to plug into the reference slot to be able to access the integer variable in Blueprint 1.
I know I’m just forgetting something simple, but I’m also wondering if I’m just thinking about this incorrectly and instead of sending that integer around to other blueprints, perhaps I should just be dispatching events? Thanks in advance.