Castear al level Blueprint

Necesito comunicarme con el level Blueprint desde el Third Person Character para modificar valores del Exponential Height Fog, pero no encuentro la forma de castear directamente al level brlueprint.

¿Cómo podría hacer esto?

You cannot communicate with the Level Blueprint directly. Is the Third Person Character already in the level when the game starts?


  • if there’s only one fog:

  • if there’s many fog actors, you could create an Event Dispatcher in the TPC and bind it to the functionality of fog actor:

The TPC can then call the dispatcher:

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Thank you, Everynone. I think that with this I can continue to progress :smiley: