Cast USceneComponent to my blueprint class

Hi, I have a blueprint and blueprints, that are children to that blueprint and I try to get children components. I get them with class USceneComponent and then I want to cast that to my blueprint class. Can I do that? Well the straight forward method doesn’t work :slight_smile: F.e. all of my blueprints, that inherit main blueprint, are meshes with point lights and I want to turn that light on and off. For that reason I need to cast from USceneComponent my BP class and reach it properties. Maybe there’s another way of doing it. Thx for answering :).