I’ve solved it. The compiler wanted the map objects to be pointers and also a reinterpret_cast:
	TMap<FString*, FVector*>& AttackPositions  = reinterpret_cast<TMap<FString*, FVector*>&>(Object);
Take a look at these questions:
I’ve solved it. The compiler wanted the map objects to be pointers and also a reinterpret_cast:
	TMap<FString*, FVector*>& AttackPositions  = reinterpret_cast<TMap<FString*, FVector*>&>(Object);
Take a look at these questions: