Cast to TexturerenderTarget2D failed

Hi all,Because I wanna use ‘read render target Pixel’ function on a texture2D object, I have to get a texture render target. I tried ‘cast to TextureRenderTarget2D’ from ‘TextureParametervalue‘ or ’Texture2D‘ but both failed.
Could I know how to read a Normalmap, or other Texture2D objects’ pixel?

Not sure if it’s the most optimal way, but it works.

Thank you, it works