Cast to Save?

Hello again! I have a question, how can I launch to save BP? I mean the object you need to compile?
Thank you



Hey there, where do you store the references to savelevels_bp?

If it refers to the blueprint itself, in the content browser or if it refers to where I use it in the player as a function,like this.

That screenshot is from what blueprint?

The save function created in the player’s blueprint
thanx for your time!

If the shot is from the player blueprint then on the widget you can do Get Owning Player Pawn and from that you cast it to the type of your player blueprint, from there you should be able to access the Save Level variable.

Thank you so much! :slight_smile:

No problem :slight_smile: