So I’ve been struggling with this blueprint for a while, as I’m still new to the visual scripting.
I made a basic mesh in which the user can press ‘E’ to trigger a timeline, using a trigger volume, however on the event which triggers when the player enters the trigger volume, I’m casting ‘Other Actor’ to PlayerController.
When debugging this, I can see that the ‘Cast Failed’ is being triggered. How is that so?
Quick note: everything works just fine, though ‘Cast Failed’ is triggered???