Greetings
I have a peculiar problem, my inheritance code suddenly stopped working after it has been working for +2 years. When I inspect the other object from from a collusion box hit event, I can see that it is the right object but some how up casting fails to work. Am I missing something?
Inheritance Structure
Parent → → Child
Character → AI_Master_BP → Al_SitOnChair_BP_SK_Body_New
Character → AI_Master_BP → Al_SitOnChair_BP_SK_Body
Errors from the blueprint.
Display name is Al_SitOnChair_BP_SK_Body_New, , Object name is Al_SitOnChair_BP_SK_Body_New_2 - FAILED TO CAST TO Al_SitOnChar_BP_SK_Body_New
Other Actor → Cast to “Al_SitOnChair_BP_SK_Body” fails.
Other Actor is of type “Al_SitOnChair_BP_SK_Body”
Display name is Al_SitOnChair_BP_SK_Body_New, , Object name is Al_SitOnChair_BP_SK_Body_New_2 - FAILED TO CAST TO Al_SitOnChair_BP_SK_Body_New