"Cast to ..."-Node does not provide access to variables of another blueprint

Hei guys, I am stuck on this issue since 2 days and don’t know what to do anymore.

I use the “Cast to MyCharacter”-Node as described in this and other tutorials:
https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/PossessPawns/Blueprints/index.html

However, when I get to the point where I should be able to set the NearCar variable of the MyCharacter BP from within the VehicleBlueprint, the variable does not show up in the context menu.

What I tried:
Check and un-check the context sensitive flag in the context menu
A new project in 4.6 and the 4.7 preview.
Compile and save the blueprints and the project in any combination
Restart my PC and the project multiple times
Use different blueprints which I constructed to test this issue specifically
Not using the blue nodes for objects but the purple nodes for classes

Things I noticed:
In pictures of various of the tutorials I checked the tooltip for the “cast node” in the context menu say something like dynamic cast to specific type, for my node the tooltip says K2Node_DynamicCast
My node has an output pin that says As My Character in the tutorials the output pin is called As My Character C

I hope some this provides sufficient information. Help is much appreciated!

Click on the little eye next to your variable.

Variables cannot be accessed if they are not Editable. The wording is a little counter-intuitive, since you’d expect Editable to only be about Setting the variable and not Getting, but that’s the way it is.

Thanks so much guys, that somewhat makes sense and resolved the issue. I feel very stupid now :slight_smile: