Hey! Can I cast to another map in Level Blueprint?
Actually I want to update map with rewards collected in parent map. The next map will be accessible through pause menu.
Hey! Can I cast to another map in Level Blueprint?
Actually I want to update map with rewards collected in parent map. The next map will be accessible through pause menu.
Basically, OpenLevel. Unless you’re using level streaming, then LoadStreamLevel.
The only way to get one map to update factors in another is to pass the changes either through the save game or the game instance.
I’m assuming you’re talking about something like banjo-kazooie kinds of maps and displaying items for each area here. If that’s the case, you want to actually store those things in arrays in something like game instance or game mode and then call for them when you build the pause menu like get game instance > cast to gameinstance or get game mode > cast to game mode and then get the variables and fill them into the widget map.
Hope that’s helpful.
Thank you! I think I need to work on game instance.
Thank you! I’ll work on it.