Hello,
i am searching for help about my editor startup crash.
i found that the problem is comming from my cast to game instance.
i am doing a menu to get all the game items description in the main menu and when i add the cast to this menu it crashes, when i add it to the level blueprint to send it to the menu it crashes.
cast to the instance works on my others widget in the game level.
i tried to create another empty level to load the instance before comming to the main menu and the cast makes the editor startup crash too.
the error crash is always acces violation with a different error code each time like 0x000000…
i tried to find where is the memory leak but i can’t figure how it happens, i just try to add the cast to my custom game instance with nothing else and it crash at startup.
here is the log if you can find something helpfull
i tried to add a delay too and crash again. i also created a new widget just to cast the instance and write some values at the same place in the blueprint and it worked well.