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"Cast To Follower_AI_REF" doesn't exist when following tutorial

I’m following a tutorial for the ai set up on unreal, it says to set up this graph, as seen here: https://docs.unrealengine.com/latest/INT/Engine/AI/BehaviorTrees/QuickStart/9/index.html

the second node on the graph doesn’t exist anywhere. I’ve tried everything and nothing works.

what am I doing wrong?

Hello,

Check that your input type “owner actor” from event receive tick is not mistaken.

Then check that all is ok here https://docs.unrealengine.com/latest/INT/Engine/AI/BehaviorTrees/QuickStart/3/index.html (check if the blueprint is saved with others and if something been wrong with name for example)

If all is ok then, to create your Follower_AI_REF blueprint, drag a wire from the blue output and from there type follower with context sensitive.

I get the same issues, I just didn’t thought I have to drag out from the blue pin… thanks Fen.

Happy that helped you ^^