Hey, this may sound like a noob questiong, but i have a really hard time understanding what to plugg into the object pin at Casting blueprint.
I am trying to get a variable from my Enemy AI blueprint to my enemy character blueprint. But i dont know what to plug in here:
Why doesnt this work?
If you want to cast to child class you have to have a reference to its parent class. If you haven’t the reference you can try using GetAllActorsOfClass() or save the reference when spawning an Actor.