OK I haven’t got time to test this right now but I think I’ve got it fixed. I plugged in “Get Actors By Class” and selected my EnemyCharBP with get array zero node. The Enemy Health bars appear now though I’m not sure if they’ll be working per instance yet.
Update:
So this is half fixed now but my fears were correct - I’m having to get a specific actor by array reference and not the currently hit actor.