Hi,
So far I created all my AI-logic in a character blueprint. Now I’d like to restructure my project to utilize Behavior Trees.
I created an AI Controller. I point to it in my character BP under [Pawn>AI Controller Class]
Now I’d like to re-use a some variables I already created in my character BP.
For that in my new AI Controller I tried to [Cast to “my character BP”]. Unfortunately I can’t figure out what to use as an “Object” input in the [Cast to …] node.
In tried many nodes, like [Try get Pawn Owner], [Get Owner] … etc, but wasn’t successful.
Any ideas how I could cast to my character BP from my AI Controller, or how to generally communicate between them?
Thanks