HI folks!
I’m trying to setup an interface, some sort of popup menu, that spawn when a line trace hits something that implements an interface. When it does, if i click a button in the popup menu, the thing should be changed into something else (i.e. a cube into a sphere).
Actually i’m trying to setup the binding of the button through a cast to get the transform of the object hit by the line trace, but there’s the problem: i don’t know what to plug into the object wildcard pin!
I need a specific answer to understand if the process or the logic behind it makes sense or not, because I’m starting to think that it’s wrong and i should figure something else…!
Here’s a screenshot of the actual situation.
the object pin needs to be a specific reference to something in the level in this instance. i assume your doing the line trace from the player character. if you are then you will just need to create a variable of type actor and make its value the actor that was hit by the trace. then in your widget get a reference to the character (get player character) cast to the player class type (thirdpersoncharacter or whatever yours is) and get the value of the variable created.