I’m brand new to UE4. I’ve been working with it for a few weeks now.
I’m trying to understand a basic concept. Cast To.
I get the over-all idea of it. The execution and why things fail seem odd to me.
When I Cast to, say, BasicWidget, and try to get a variable, it fails. I have to add Get All Widgets of Class, then pull off of Found Widgets and use GET. THEN I can cast to BasicWidget. Right?
It seems to even need to have BasicWidget listed under Widget Class.
I think you can make a variable reference to the widget and use that instead, but
Is there a second way to use Cast To BasicWidget that doesn’t mean it’s referring to the widget?
How can I use Cast To BasicWidget without filling that info in??